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Old Apr 23, 2006, 12:45 AM // 00:45   #21
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Quote:
Originally Posted by Theus
Wrong.

Diversion and Backfire was useless.It would be stripped as soon as it when on the E/mo, since Smite Hex is sitting on their bar.
True about backfire, but half wrong on diversion. See, it may be true that they have Smite Hex, but when you use Diversion, it'll stay until it gets removed( by another player or by you), or until time runs out, but when it does get taken off by you, the last skill you used gets the extra delay.

Backfire, would still gives its damage, but it would only do it one time.(if you used Smite Hex to get rid of it)
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Old Apr 23, 2006, 05:08 AM // 05:08   #22
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Those of us familiar with dual smiting ran mesmers of our own, who had a single job most of the time - to sit on the other team's mesmers so that our smiters could work unhindered.

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Old Apr 23, 2006, 10:15 PM // 22:15   #23
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completly and utterly wrong about backfire there, If i was an e/mo renewal (which is still doable with a tainted necro, and an old school aegis chains) But on the old renewal, if i see anything other than diversion on me, i just cast through it. Backfire??? LOL i gain twice as much as i lose in 1 cast.
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Old Apr 24, 2006, 12:00 AM // 00:00   #24
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It's just a form of balancing.. get used to the "nerfs". A lot of them will be coming up within the release of Factions.
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Old Apr 24, 2006, 12:18 AM // 00:18   #25
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You left out Fragility/Virulence Mesmers. They nerfed Fragility to inflict 21 max damage per Condition on/off at L16 Illusion down from 34 damage. That's -26 per Condition inflicted, which resulted in a -20% gut in total damage possible from the combo.

Oh, and back then Diversion was a 2s cast with a 6s recharge. A FC Mesmer (for a 1.3-1.4 Diversion cast) with the right skill set and energy management could chain 6-8 Diversions on a target with ease... it DEFINITELY affected a targeted Smiter back in the day for those who used it.

Last edited by arredondo; Apr 24, 2006 at 12:23 AM // 00:23..
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Old Apr 24, 2006, 01:21 AM // 01:21   #26
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Quote:
Originally Posted by Theus
Wrong.

Diversion and Backfire was useless.It would be stripped as soon as it when on the E/mo, since Smite Hex is sitting on their bar.
I believe you are wrong, diversion adds a ton of recharge to the next skill cast, so unless the person is casting extremely slowly... And I remember owning smiters with backfire as well (when ether renewal was NOT on). 150 or so dmg per cast, and people wernt exactly fast on the uptake when i casted it on them...
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Old Apr 24, 2006, 01:34 AM // 01:34   #27
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Quote:
Originally Posted by Theus
Wrong.

Diversion and Backfire was useless.It would be stripped as soon as it when on the E/mo, since Smite Hex is sitting on their bar.
If I had ER up, I just casted straight through backfire. The healing I got from ER was enough for me not to worry with backfire AT ALL.
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Old Apr 24, 2006, 05:29 AM // 05:29   #28
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yeah backfire really didnt do anything to a smiter
ether renewal gave u too much health
plus healing fro reversal of fortune
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Old Apr 24, 2006, 08:01 AM // 08:01   #29
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Quote:
Originally Posted by Frank Dudenstein
IMO - Ether prodigy is more overpowered now than Ether Renewal was then. I mean, at least Ether Renewal required you to maintain 2-3 additional enchants to make it super effective, and that means half of your bar.

All Ether Prodigy does is preclude use of other 'exhaustion' spells, which is really no big deal...
You obviously never used Ether Renewal back in the day. It was sick.
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Old Apr 24, 2006, 01:02 PM // 13:02   #30
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With a chain of diversions you could easily stop the e/mo entrirely by diversioning most of his skills or just stop him for a while with him not casting anything giving you time to kill the monks.
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Old Apr 29, 2006, 04:28 PM // 16:28   #31
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Quote:
Originally Posted by Burton2000
With a chain of diversions you could easily stop the e/mo entrirely by diversioning most of his skills or just stop him for a while with him not casting anything giving you time to kill the monks.
indeed, that was a pain in the ass - but that's why you supported your smiters...

We ran 2 warrios, 2 smiters, 3 monks and 1 special char to support our smiters - for example by using tainted or shutting down the enemy shutdowner.

You always need to support your strategy somehow... and to support smiters was pretty easy..
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